The two of you who read my finely honed postings on this site, will probably know that I am entirely apathetic about Blizzard’s latest blockbuster-busting release, Diablo III. Despite it being far and away the most popular game of all time, selling millions in the days and week of its launch, there is not a cell in my body that is compelled to play the game. Torchlight is a very similar game, and by very similar I mean that there is no more than a hair’s breadth between them in terms of gameplay and mechanics, and even the graphical style and setting aren’t that much of a departure from the ground that Diablo has trodden into a soft muddy wasteland. The Torchlight II Beta finished a couple of days ago, and, after seeing my friend play it and feeling somewhat compelled to give it a try, I downloaded it and played it for a few hours. And I had a rather pleasant and enjoyable time. So why then, did I like Torchlight when it’s practically identical to Diablo III, which I feel entirely apathetic about?
My introduction to the Diablo series was with Diablo II. I’ve never played Diablo II single-player and I’ve never owned it, so I’ve only ever played it at LANs. Whenever I have played it, there’s usually been me, a couple of people who know Diablo and one guy who knows the game like the back of his hand and also gets all the speed upgrades so he can run around the game in the time it takes you to sort yourself out, get your bearings and get out of the town. Perhaps this isn’t the best introduction to the game, and this hit-the-ground-running introduction to any game could make you hate it, but I feel that Diablo’s style accentuates this problem. For example, if you hit-the-ground running in an FPS like Call of Duty or Counter-Strike, it’s not hard to get the hang of things, buying weaponry if necessary and to start running around trying to shoot things, and if you’ve played any FPS before, the skills are entirely transferable from game to game. If you hit the ground running in a Strategy game, you’ll probably loose, but you’ll get to explore the economy system, learn about what buildings build what and get to grips for a future game. You might even be in Teamspeak and have a friendly co-player who may dispense some advice in your direction. In Diablo, if you hit the ground running, you don’t have any idea which direction to go, so you have to spend all your time playing catch up with your buddies, which means you’ll be spending all your time running through dungeons trying to find your mates who’ve already slaughtered. The fun continues when you catch up with your mates though, because by not partaking in the combat they’ve just done, you won’t have received XP and levelled up, so you either won’t be able to use the weapons they looted or they won’t have any weapons to give you because they just sold them all back at Town while they were waiting for you. So you end up not being able to join in or be able to even attempt to contribute at all.
This might not be so bad if you could spend the time admiring the graphics, or the world detail, or anything, but Diablo II was an old game by the time I played it and the graphics low resolution sprites weren’t awfully pretty then. You just end up clicking around this Medieval dump of a world having negative fun because you’re not involved and you’re constantly whining on Teamspeak to get someone to put up a town portal so that you can join them (oh, and woe unto you if you go through the wrong one, and it closes). The mechanics don’t help this either. I appreciate that most games, especially those with combat, involve producing random numbers when you click on things, but Diablo feels like a particularly thin wrapper around that. In the experience I’ve had I don’t really feel I’ve connected with my character as he heroically lunges and stabs his spear into a skeleton when all I’ve done is clicked on something.
The Diablo world doesn’t push my buttons either. I’ve never really gotten into the high fantasy genre, sure you can make some pretty epic movies with them but, I don’t find such worlds nearly as compelling as a good space-based science fiction setting.
In summary, I think the problems I have with Diablo boil down to the fact that I haven’t had fun playing it, and I think that when you’re not having fun, the repetitiveness of the interaction with the game and somewhat lousy and uninspired setting shine through and demolish the game’s experience.
Although much the same game, I’ve never had this problem or history with Torchlight and I figured that evaluating it on its own merits would satisfy my curiosity as to whether Diablo could be fun or whether the whole thing is a race to see who can get RSI first. The first thing that struck me watching my friend play Torchlight II, was the graphics. The world was bright and attractive, the style was cartoony. Sure, by today’s standards the textures seemed a bit lacking in detail, but I guess it conveyed to me a world worth fighting for rather than some place that only the damned seem to inhabit. Having some entertaining, goofy, caricature graphics helps bring some fun and smiles to the game that come from somewhere other than the really high numbers you’ve managed to get the game to generate for you as you click. Numbers are, just numbers to me and if you like them that much, why not go research them at university?
The developers of Torchlight seem to have put more effort into other areas as well. Most of the class names aren’t taken from the Beginners High Fantasy Dictionary, as they seem to have in Diablo III and you can have a pet, including a ferret with goggles and a sweet bird available in eagle or blue livery.
Maybe I am being unfair on Diablo having not properly played it and having not been introduced to both games in the same manner, or maybe I am just being contrarian like I usually am and disliking something just because everyone else likes it. Either way, my initial impressions of Torchlight II were so good I bought it on Steam, whereas a Diablo game still has yet to make it into my collection…
In other news exams are over! Slacking time is here!
